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Shodan system shock japanese
Shodan system shock japanese






shodan system shock japanese

And Shodan is a touchstone moment for a lot of PC gamers, with the sequel in particular delivering one of the great gaming reveals, and people can get precious about the things they love. It doesn't feel especially outrageous to me that it used a widely available creative tool in this way, though perhaps there was some confusion over exactly what it was doing: there's no suggestion that the System Shock remake will feature AI-generated imagery. But this will never be at the expense of using skilled people or their creative talents." It ends: "We will use AI again to create other pieces (including artwork). Prime Matter goes on to say that this was purely about "using AI to imagine what AI imagines itself to look like" rather than replacing any human creative endeavour. This reference is to the departure of AI 'godfather' Geoffrey Hinton from Google, who left with some rather dire warnings about elements of the field that "are quite scary." And given events at Google today feels very timely." " was one of the first examples of 'AI running amok' in video games (albeit a concept pioneered by HAL-9000 in 2001: A Space Odyssey movie) and the potential of AI being smarter than humans is a concern felt by many. "An AI using AI to imagine what AI would look like in a physical form doesn’t get more meta than that…" reads the publisher's statement. To be clear, no AI generated art was used in the development of System Shock."Ī while after posting the image, Prime Matter addressed the reaction. "These statements do not reflect Nightdive's values nor are they accurate in terms of the development of System Shock. "The Twitter account is not controlled by Nightdive the original and subsequent posts were made by Prime Matter," Nightdive director of business development Larry Kuperman told PC Gamer.








Shodan system shock japanese