
I was also impressed by the attention lavished on your bread-and-butter left-and-right-click attacks. Freezing, smashing, charging - it's a game which makes you constantly feel powerful, and where pushing enemies around is more important than ever. Abilities have a chunky, physical presence in the world, like the druid's boulder, which bowls into enemies and keeps knocking them back as it rolls. I played as the barbarian and the druid but not the sorceress - the three classes (of five) announced so far - and the thing to know upfront is Diablo 4 is gorgeous, muscular fun.
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Finally, Diablo 4 is flesh and blood, and I've played the demo at BlizzCon 2019 - twice - watched the 'Unveiled' panel and talked to the team making it.
